Stats:
Zarurgar: Friendly but always hungry and thirsty. Will not harm. In-case of a fight then hit dice 1d8. No armour. Attack: Slam +3(1d4)
Monster: Hit dice: 1d8+1. Armour class: AC15, Attack: fists +4(1d2-1)
Night-eaters: Hit dice: 3d8+6, major weakness: sunlight, Armour Class: AC16, Attack: Bite +5(1d8+1)
Xercusia: Hp: 50, Hit dice: 5d10+10. Attack: Zena venom +9(1d6+6), Armour: AC20.
Aim: Slay the monster to retrieve the treasure.
1st room: Entrance to room one is hidden as a spell has been cast by a mage. Guarded by two monsters. To find the entrance, player chants a combination of sentences found at 4 places on the walls (has to combine it). After chanting the prayer loudly one monster comes out from the hidden entrance. That’s how we get to know the entrance. Player slaughters the first monster (if dice roll>7) (else take damage of 2 hit points), and gains access to room one. (If dice roll > 8). Killed second monster (else take damage of 2 hit points). Two broken pieces of key are found in their souls. Need to combine these two keys using the tool in room one, to access the room two. To use the key combining tool, player has to fuel it by collecting the blood of the first monster killed into the vessel placed nearby and pour it onto the tool. Find vessel (if dice roll> 3), else keep finding.
2nd room: Once the key is forged with monster blood, player opens the door to the second room. Room 2 is a puzzle room or a magic room. Suddenly a wild Zarurgar appears. It has a weapon but does not seem dangerous. We can make out it is hungry as it is salivating. And the zarurgar is blocking entry to the rest of the complex. We go back to room one and bring some monster meat for the zarurgar. The zarurgar and we become friends, it allows us to roam around room. After passing the Zarurgar suddenly the tiles turn into a dusty chessboard tile covered with snakes with the snake leader in the middle. The only way to get past that is positioning a mirror in such a way that the leader thinks there is another opponent snake leader and runs away. Mirror pieces can be found with the friendly Zarurgar. But now the Zarurgar is thirsty. (Player can decide to kill the Zarurgar, only if the player rolls dice>12, else Zarurgar gets angry and runs away: Or the player can peacefully interact with it) So, in the same vessel we used to bring monster blood for forging the keys, we bring monster blood for the zarurgar. Zarurgar drinks it, becomes more friendly and gives us the mirror pieces. But the mirror pieces can be forged together only with a midnight hare’s saliva. So, we wait till midnight, to capture the hare and extract its saliva. As monster blood dries out after 2 hours, the vessel is clean. So, we hunt the midnight hare, (if dice roll>13)catch it with our bare hands (else if dice roll<13) kill it, and take out its saliva into the vessel. Now we forged the mirror. Once we go back into the room 2, we see the snakes have got restless and have spread all over the room. So, we place the mirror at the entrance of the room leaving a slight gap for us to go. The snake leader sees his own reflection and gets scared and orders his army to retreat. And where the snake leader was, we see a shiny object. It turns out to be a key. On the key is inscribed “domatio kolpo” (in Greek it means the room of trickery), but we didn’t know that yet.
3rd room: (If dice roll>8) we enter the third room (else player gets scared and runs away). On entering we see everything is perfect. Gold and silver benches. Ample amount of food, fruits, sweets. Many beautiful women singing, dancing. Few come towards us, smile and wave to us. One of them gives us water and apples to eat. We are hesitant at first, but they were mages, who casted spells once we looked into their eyes. So, we get lured in and enter room three. (If dice roll>6 else the women get irritated and throw the player out).We take a bite of the apple as we were already tired and under a spell. Slowly everything becomes blur, and we can see or smell anything for a few minutes. We fall unconscious. Later we sense something biting out feet. We open our eyes and gain some visibility. The whole room has changed, and we can see what it is originally. It is a rotten place, with skeletons, flesh lying around. And the beautiful women are actually night-eaters (deadlier version of a zombie). And it is known that even a single bight from a night-eater will definitely cause a slow and painful death. We are infected badly now. But we still have little luck in our favour, as the sun is rising the ground-eaters main weakness. So, they all start scrambling and running away. As we don’t know the actual antidote/cure for our poison/infection. We some how manage to grab a night-eater. As they are weak in sunlight, it does not fight us. We tell it that we will let it go only if it gives us the cure. At first it refuses, but as the sun becomes stronger, it becomes weaker and on the verge of dying.
In the last moment of its and our death it gives us the cure which is: A grey hair from the back of the zarurgar mixed with its tear, captured on a glass plate, to be swallowed when the sun is the strongest. If dice roll>12, We crawl our way back to room two. If dice roll<12 we faint. Where we are met with our friend zarurgar. It gets worried seeing us like this and offers us help. We say we need a grey hair from its back and a tear. But it refuses to give us the grey hair, as Zarurgars in their lifetime only get one grey hair on their back and it is a matter of pride to have one. We request it more and more, but it declines. We have no other option but beat up the Zarurgar with whatever energy left, pluck the grey hair from its back. But now we need a glass plate, so we go near the entry and break a piece from which we had placed. But now slowly one by one snakes start coming. So, we have to be quick. As the poor Zarurgar is in pain, it is crying. We collect it’s tear on the glass plate, thank it and apologise to it. And make our way to room three before the snakes come in. Reaching room three, we place the hair on the tear on the glass. Now we wait for the sun to become the strongest. This we can make out by placing the rotten flesh on the sun rays and see when it starts burning. Once the sun is the strongest, we consume the mixture. Suddenly our bite wounds start burning like acid, we are in terrible pain. We are bleeding from the nose and the mouth. As the sun settle down, we are in lesser pain and notice the wounds are healing. We start to feel much healthier and advance to the fourth room.
4th Room: We see the doors to the fourth room are already open. We advance towards the room. Suddenly we are in pain as it feels some one is carving on our wrist with a blade. We see our wrist with “xérei óti eíste edó” (in Greek it means “It knows you are here”) written in our blood. We still advance. We see a fairy with her back turned towards us. Once we enter, the door closes automatically. The fairy turns around and reveals herself to be a Xercusia (combination of a witch, a night-eater and having snakes for hairs). (Her hit dice is very high). (If dice roll>7) We attack her, (else) we run away. (If Xercusia hit dice >12) then she strangles us with her hair snake, (else we dodge her attack), if we get attacked our hit points get reduced by 4. We try to attack again (dice roll >16) we successfully attack her inflicting 20 hit points, else she dodges and casts a spell on us reducing our hit points. (Dice roll>16) We break free from the spell, else she gets very angry and attacks us inflicting more damage as we are still under the spell we die. After breaking free (if dice roll>14) we run into room two, else we stay there to fight. If we run to room two, she follows us. (if dice roll >17) we use glass for our defence, when she casts a spell it reflects from the mirror and lands on her giving her hit points of 30 killing her instantly, else we use glass to fight her. If we don’t run to room two and stay and fight. We attack her again with our weapon (if dice roll>17) we kill her, else she freezes us for eternity. After killing her in the two possible scenarios, at the place of her dead body we find the treasure.